Da Pacman Controller
For this assignment the coursework was to design and implement anĀ AI controller for the famous pacman character to be able to win against no/all ghosts eating all dots and maximuizing its score.
Implemented here is a simple finite state machine (FSM) with states like Explore, Flee, Hunt, and Feed which runs over several traditional graph search algorithms like Breadth first and the infamous A*. It was a real challenge and mostly fun to code this assignment apart from everybody thinking you are crazy cursing and shouting at your pacman to run away or hunt the ghosts
Note: Full source code will be available once I submit the assignment for piracy reasons

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