Battlefield Effects

These screenshots areĀ from an assignment for the module named Advanced Rendering and AI for games where we were supposed to implement photo-realistic battlefield game effects using GLSL as a shader language using ATI Render monkey suite.

Effects implemented are per-pixel lighting, bump mapping, normal mapping, environment mapping, multi-texturing, particle systems and billboarding techniques.

I am not very keen on learning graphics effects and rendering but discovering how to write programs that run on the GPU using a fairly high level language like GLSL was very instructive and could help in many disciplines taking the massive parallel power that graphics cards provide nowadays.

~ by youssefshady on May 1, 2008.

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