Battlefield Effects
These screenshots areĀ from an assignment for the module named Advanced Rendering and AI for games where we were supposed to implement photo-realistic battlefield game effects using GLSL as a shader language using ATI Render monkey suite.
Effects implemented are per-pixel lighting, bump mapping, normal mapping, environment mapping, multi-texturing, particle systems and billboarding techniques.
I am not very keen on learning graphics effects and rendering but discovering how to write programs that run on the GPU using a fairly high level language like GLSL was very instructive and could help in many disciplines taking the massive parallel power that graphics cards provide nowadays.





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